============================================================================== Title : AD DevKit V1.70 Readme File Date : 16th February 2018 Author : Simon "Sock" OCallaghan Name and QC : Do not use the AD (Arcane Dimension) name for your own mod : All the QC files are included and covered under GPL Additional : BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen Compilers & : Latest Version - ericwa.github.io/tyrutils-ericw/ Dev tools : TexMex 3.4 by Mike Jackman (organize textures) : AdQuedit 1.3 by Hicks Goldrush (updating skins) : QME 3.1 patch 2 by Rene Post (Change/update models) : Quake C FTEQCC Compiler (fte.triptohell.info/) Engines : The MOD is designed to work with the QuakeSpasm Engine Other engines offer partial support of features * QuakeSpasm : Version 0.93.0 (Must use the latest version) - Download (http://quakespasm.sourceforge.net/download.htm) * Darkplaces : Version 13 May 2014 (No longer in development) - Download (https://icculus.org/twilight/darkplaces/download.html) Copyright : Please do not use any of these assets in ANY COMMERCIAL PROJECT. Remember to give credit if you use any of these assets. ============================================================================== Installation ------------ * Create a new folder called "ad_dev" in your Quake folder * Copy the Zip file into the new folder * Extract the contents of the zip file * Create a shortcut to your preferred Quake engine * Add the following to the command line -game ad_dev * Run the shortcut (click icon) and make sure the engine loads * Bring down the console and type 'map ad_devkit1' DevKit Maps ------------- * ad_devkit1 - Original Quake monsters and items * ad_devkit1_patch1 - New AD/Quoth monsters * ad_devkit1_patch2 - New Hexen2 monsters ============================================================================== Distribution / Copyright / Permissions The QC files in this MOD are based on 1.06 source files by ID Software. These files are released under the terms of GNU General Public License v2 or later. You may use the source files as a base to build your own MODs as long as you release them under the same license and make the source available. Please also give proper credit. Check http://www.gnu.org for details. Quake I is a registered trademark of id Software, Inc. All of these resources may be electronically distributed only at NO CHARGE to the recipient in its current state and MUST include this readme.txt file. ===========================================================================