========================================================================= Title : Freeport Docks Game type : Single Player ONLY No. of players : 1 Development : 2 months Editor : SinEd 1.0 Design, concept : Sock Script work : Sock Map testers : Stormhand, Fiend, Eutectic. SP dock2 ver. : 2.0 Credits : Ritual Entertainment for Sin+SinEd "Eutectic" thanks for all your support and advice. "The Node" @ www.ritualistic.com/node "Stormhand" thanks for listening to the level madness. "HardSpider" thanks for all your support. ========================================================================= IMPORTANT NOTE -------------- Once the game has started via the batch file (see below) you can choose the skill level via the NORMAL SIN MENU'S. (I have modified the main.mnu file to start dock2 instead) Story ----- Time: 01:01 CST - 13/06/2030 After the disappearance of Sintek's CEO the corporation took up a new direction and cleaned up its act. But something strange is happening down at the Freeport Docks. Sintek have started up a shipping company operation and security is very tight considering they are ONLY suppose to be shipping medical supplies ... Blade you have assigned the mission of finding out more about this new Sintek venture and must make your way into the complex as quietly as possible. This is an UNDERCOVER mission ... no backup support is available ... over and out. Features -------- * All skill levels are supported * Some new graphics * Some new sounds * 3 cinematic sequences * Full use of Blade/JC dialog * 2 secret area's (very tricky, but worth it) * Realistic environment with working machinery, switchable lights etc * Storyline explained as you play the game via cinematics * Screensaver option (look at script dock2.scr for instructions) If you play this level at all please could you let me know what you think of it. Good or bad I would like to know. I have spent alot of time on this project and would like to know ... Was it worth it ? Email address :- simonoc@enterprise.net Installation ------------ The file structure :- \dock2\pak0.sin - main file with bits \dock2\dock2.bat - file to start sin with dock2 level \dock2\readme.txt - this file \dock2\image60.jpg - 640x480 image of dock area \dock2\image61.jpg - 640x480 image from in-game cinematic \dock2\image62.jpg - 640x480 image of bay 1 room - (Big boss) \dock2\image63.jpg - 640x480 image of bay 2 room - machinery ... The zip file has been created with this structure in place so unzip in the sin directory. To start SIN with this SP pack either use the DOS batch file supplied or make your own based on this batch file. You can also start the game with the following command :- SIN +SET GAME DOCK2 Special thanks -------------- Eutectic @ The Node. This level would have never got off the ground without your reference guides, advice and support. Thanks for the filing cabinet prefab and the console screen saver graphic. Stormhand for constantly testing this level time and time again. Telling me to stop going off at tangents. Cheech and Chong the moogales ! * Copyright / Permissions * --------------------------- * SiN and SinED are products of Ritual Entertainment. * Quake 2 and its engine by id software. * Some Custom textures from the 2015 add-on pack for SIN (These textures do belong to 2015 and all copyright associated with them) * Custom sounds are re-works of the original dialog. What can you do with this level? Nothing except play it, have some fun and make NO money from it. Thank you. If this file adversely affects your, or anyone else's computer system, I do not accept liability either in negligence or any other type. You have voluntarily accepted any risks of damage that may result from their use. Any loss you suffer from these efects is non- recoverable from me, and this includes financial, economic, or consequential loss.