============================================================================== Title : Fallen from Grace (the castle) Date : 29th November 2014 (version 1c) File : fallen1c.zip Author : Simon "sock" OCallaghan Website : http://www.simonoc.com Description : Small Castle Courtyard Feedback : Daz and Skacky ============================================================================== Installation * Create a new folder called "fallen" in your Quake folder * Copy the Zip file into the new folder * Extract the contents of the zip file * Create a shortcut to your preferred Quake engine * Add the following to the command line -heapsize 96000 -game fallen +map fallen * Run the shortcut (click icon) and make sure the engine loads * The first part of the map is a skill selection area * Remember to record a demo once you start the map! * If you want to play the map with *your* original quake settings delete the pak1.pak file. It contains the extra models (items) and the quake.rc file with my recommended engine settings. ============================================================================== Skill Levels Each skill level has different monsters types, in different positions and can be played progressively for a different experience of the map. All weapons, ammo and health are the same on all skill levels. It is assumed the player will be more frugal with ammo/health consumption on higher difficulty settings. ============================================================================== copyright: The source map file is in the zip file for viewing pleasure. Please do not use any of these assets in ANY COMMERCIAL PROJECT. Remember to give credit if you use any of the assets. additional The majority of the textures are based on existing Quake assets compilers and BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan Dev tools: Coloured light and LIT support by Bengt Jardrup & MH TexMex 3.4 by Mike Jackman (organize textures) engine: Designed and tested to work with the following engines: FitzQuake 0.85 (http://www.celephais.net/fitzquake/) QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452) ============================================================================== Map Information: Game : Quake SP only Coop/DM : Spawn points exist, not tested. Difficulty : Easy 40, Normal 60, Hard 80 - Monsters Textures : Mostly ID textures, few by me and Lunaran Skybox : Grimm is by Hipshot (I wish I had an email/web addr) Add models : All new model replacements by me, except dog.mdl - Capnbubs Editor : SDRadiant 1.3.8 Build Time : 1 weeks ============================================================================== Distribution / Copyright / Permissions Copyright (c) 2014 sock, mememe[at]simonoc[dot]com All rights reserved. Quake I is a registered trademark of id Software, Inc. This MOD/MAP may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==============================================================================