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2002 and the art of power snoozing |
Jan-Dec 2002 |
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This was the year I got a professional Level Designer Job and realized that I could not
find the time to maintain a website anymore. After producing so much content the year before,
I made very few updates to my site due to my job consuming all my time. In hindsight I should have
found the correct balance between my work and personal time but it just never happened. I was just so
excited about my new 24/7 mapping job that everything else was pushed aside.
January
No real PC time due to my Christmas Holiday in Spain and packing all my stuff ready for a move
to another country. Spent a lot of time living out of cardboard boxes and plastic bags.
February-March
Time to start the new year with a new skybox texture set and this is one which has been lying
around on my HD for some time. Here is a night time version of dustball called
Night Ball which is a moon and stars version.
Also is the start of the latest competition to hit the streets, Nunuk's Geometry Competition 2.
Head over to Nunuk's site
to get the full low-down on the competition.
April
Over at Nunuk's site the Geometry Competition 2
finished and I helped out with some of the reviews and supplied the prize. The competition
final results page.
May-September
Well finally got what I always wanted and also got a job mapping for a living as well!
Talk about getting your cake and eating it, well that's not technically true but it sounds good.
I am working for a company called SplashDamage
which have decided to pay me in smarties in exchange for my mapping skillz. People keep asking
me "is it like what you imagined it to be?" ... answer ... no.
Still been working on personal projects and here's one that's been cooking since December! can you
believe that, well it was original created for a MOD but as usually it was shelved so the map
found a new home in the Threewave MOD. The map is called
La Bastille and features new textures, skybox and some new
map models for good measures. Its got a lovely neat textural flow about it which pleases me! and the
brushwork is ok as well!
October-December
In the last couple of months I've been working on a RTCW based game and with the help of djbob
have created some sample script tutorials on the Articles page of
this site. They where created in the small hours of the morning and involve loads of
over the top sample map designs but I wanted to do something different!
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