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All use of my digital work is covered by this
Creative Commons Deed.
Please do not use any of my work for commercial purposes, thank you. |
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Example Puzzle 4 (Page 6 of 7)
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Taken from the map - Edge of Forever |
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The room consists of a large dormant machine in the middle with two
electric generators on either side and a sea of cables across the floor.
The puzzle starts when the player uses the switch on the machine in the
middle and closest to the central window. Stage one
is to activate two switches on either side of the machine within a
certain time limit. Stage two is to switch on both generators and
the switch in the middle within the same time limit.
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Click on the above image for a larger version |
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All entities used for the puzzle logic |
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What the entities look like |
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This puzzle was designed to be a series of heavily choreographed sequences
showing shader tricks
and how a machine could grow through different stages.
Most of the work with this puzzle was creating long chains of entities
synchronized to a time line of events. Many special sounds were
added to compliment the movement of the generator and help create a
rich ambience. The final touch was to add an energy
flow effect to the generator showing the way to the next puzzle.
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The entity logic for this puzzle is very simple, two sets of switches that
have to be activated by the player within a fixed time limit. The first set
is two switches and the second set is three, but both have the same
time limit.
The puzzle does not store any variable states, but the switches that
are not needed are de-activated during stages. This is done to
reduce the amount of interactive objects around the player and let them
concentrate on what is truly necessary to complete the puzzle.
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The flow of the puzzle is controlled by blocking entities
which stop the target_shooter entities. There are four
blockers which are synchronized to the various phases of the
machine.
There are five switches to interact with and only one
starts the puzzle. If the player uses the wrong switch
a message is displayed and the hints are disabled by the
Phase 1 and 2 blockers once the machine comes to life.
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