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 Rock Wall Detail (3 of 4) Previous Page Next Page
Shiny Happy Templates It is worthwhile double checking that the transition template fits perfectly between the old and new templates.

Setup both old and new templates next to each other and then put the transition template between the two. It should be a perfect fit with no gaps or alignment problems.

Remember to store these templates somewhere safe in the map so that you can use them for creating or changing existing brushwork.

It is far easier to change brushwork with axially aligned templates than trying to fix brushwork which has been cut up into its final position.
 Here's something I prepared earlier ...    
New Detail Take the new template and create a small section of rock wall which will be used to replace existing brushwork. Remember this does not need to be a whole new corridor just something to break up the existing wall pattern.

In this example I created 3 new template sections and then put a copy of the old template on each end.

Remember to vary the up/down and in/out direction of the new template so that its not in a complete straight line. Twisting templates around was covered in the previous article.
 Mind the Gap    
Mind the Gap Make a copy of the transition template and then move it into place between the old and new templates. Always work on a copy of the template so that you have something to go back to if there is any problems.

Remember to line up the transition template to the old template first, so that you only have to shear the segments into place on one side.

Shear each transition segment into position so that it is lined up with the new template. As each segment is still stored as a square brush (Axially aligned) it should not cause any problems with the brush being damaged or corrupt.
 Snip Snip    
Snip Snip Once the transition template is in place it will need to be cut into triangular shapes. Based on how the template was created the image to the side shows where to cut the brushes so that they fit together neatly.

Switch to the 2d view which shows the front of the brushwork and select each square brush in turn. Cut along the relevant blue dotted line using the red dots as clipping point markers to create the correct shape.
(The top brush does not need to be cut)

If you are not familiar with 2 point clipping then please look at the following article. It covers all the different aspects of 2 point clipping and all the various terminology used.
 Mirror Mirror on the toolbar!    
Mirror Function To create the transition template to go the opposite way can be done very quick and easy with various buttons on the GTK toolbar. All the 3D axes have buttons to either rotate by 90 degree's or mirror any selection.

Take a copy of the transition template and select the Y axis mirror button as highlighted in the image to the side. Then rotate the brushwork by 180 degree's on the Z axis. Press the Z axis rotation button twice to get the brushwork into the final position.

Once the opposite transition template has been created, follow the steps above to shear and cut the template into the correct position. This is the final template to complete the rock wall detail.
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Mememe
Articles 
Level Design -
GameDev Advice -
Creating Terrain -
Terrain Blending -
Rockwall Corridors -
Rockwall Detail -
2 Point Clipping -
Phong Shading -
3D Puzzle Scripting -
Triggerable Shaders -
RTCW Scripting -
Scripted Doors -
Basic Lift -
Advanced Lift -
Cooking -
Apple Crumble -
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