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 Installing Arcane Dimensions

Due to the age of the game Quake the installation process for new content is not an easy task and to someone familiar with modern games it will feel confusing and strange. There are a couple of really good guides on Steam like Quake Engines, Old and New by Johnny Law and Custom Singleplayer Levels by negke which explain how to install new engines and custom content.

This installation guide will assume no prior knowledge and will go through all the steps necessary to buy, install and setup Quake for a windows environment. Arcane Dimensions is not a standalone product and does require the original game to work, which nicely leads on to the first point.

Step 1 - Buying Quake!
GoG Steam

Both versions of the game are priced the same and are often on Sale during the holiday seasons for the chance of a bargin! The GoG version is regarded as the better deal because it does not have any DRM and includes the amazing sound track by Trent Razor of Nine Inch Nails!

Step 2 - Download New Quake Engine!
QuakeSpasm
DarkPlaces

The Arcane Dimensions MOD will not work with the original Quake engine because it breaks so many of the old engine limits. The AD MOD requires a new Quake engine with extended limits like the following two clients - Quakespasm v0.91+ and DP build 20140513.

Quakespasm is regarded by the community as a faithfully classic version with less eye candy and a much more modest rendering of the game. Darkplaces on the other hand goes in the opposite direction with plenty of eye candy support and several subtle game play changes. The MOD will detect and adapt to either new Quake engine and change the visuals to suit.

Step 3 - Installing Quake!
Folder Structure There are many ways to setup Quake with different operation system, but for sake of simplicity this guide will show how to install Quake and the MOD files in a new folder for a windows OS like the listing to the side.

The folder structure to the side is broken down into three different areas as follows:-

Quake New Quake Engine files
AD Arcane Dimensions MOD files
ID1 Original Quake game files

Each new folder is listed below and this guide assumes you understand how to create folders, move files around and how to unzip or extract files to different folders.



Quake ID1 Folder
Quake ID Folder

The Quake ID1 folder should contain the two pak files (pak0 and pak1) from the Steam or GoG directories. These two files contain all of the Quake game assets and are all that is required to get Quake working with a replacement Quake engine like QuakeSpasm or Darkplaces.

The music folder is where the new engines (QuakeSpasm or Darkplaces) expect to find the sound files for the game. Unfortunately the music files are only available with the GoG version of Quake and the setup of the music folder can safely be ignored by Steam users.

Quake AD Folder
Quake AD Folder

Arcane Dimensions should be setup in a separate directory from the ID pak files and not stored together. Copy the final AD zip file into the "AD" folder and extract the contents. Copy the AD patch and extract the contents over the top of the "AD" directory. Overwriting files can be a problem for Mac users, please check internet forums for help with this issue.

The AD source files are not stored in a pak file so that anybody can change or move around the source files however they like. The MOD is also aimed at mappers as well as players and includes all the source QC files so that they can be merged or changed for personal projects.

Quake Base Folder
Quake Base Folder

Once the game and AD MOD folder has been setup the new Quake client should be copied to the base of the Quake folder. This installation guide is focusing on the QuakeSpasm client, but the DarkPlaces client is just as easy to setup and should not present any additional problems.

When extracting the QuakeSpasm zip file make sure to find the engine files (shown above) and not any additional folders like 'quakespasm-0.91.0_windows'. All of the engine files should go into the new Quake base folder because the engine needs to find both 'ID1' and 'AD' folders together.

Step 4 - Running Quake
Folder Structure

To run the Arcane Dimensions MOD, right click on the QuakeSpasm EXE and create a shortcut. Edit the properities of the shortcut (right-click) and change the target field to add the following '-game AD' on to the end of the line. Save these changes and then double click on the shortcut. The QuakeSpasm engine should load up and from the menu, select a new game and your journey begins!


Mememe
Documentation 
Index -
Installation -
Configuration -
Breakables -
Monsters -
Minions -
Weapons -
Ammo Resist -
Particle System -
Entity States -
Trains -
Traps -
Debuff System -
Start Maps -
Test Maps -
AD Credits -
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