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All use of my digital work is covered by this
Creative Commons Deed.
Please do not use any of my work for commercial purposes, thank you. |
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ambient_custom_sound
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0.5 0.1 0.8
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-16 -16 -8
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16 16 8
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Title / Spawnflags
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Color |
Size MIN |
Size MAX |
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001
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-
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002
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PLAYONCE
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004
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-
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008
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-
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016
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-
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032
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-
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064
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STARTOFF
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128
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-
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Description |
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Creates a custom sound emitter which starts on by default
and keeps playing based on parameters. This entity is suited for
single shot ambient sounds (creaking wood or gusts of wind)
which can be layered together with other emitters.
By using spawnflags (playonce + startoff) the emitter can be
setup to trigger once and not repeat (useful for player spawns).
The entity can be switched on, off, disabled or reset via
the entity state system for exact control.
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Key Name (Type) |
Key Description
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targetname (string)
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Name of entity for triggering (use) functionality
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noise (string)
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path to the sound to play (ambience/windgust1.wav)
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noise1 (string)
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path to the STOP sound (ambience/switch_1.wav)
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delay (float)
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minimum time between sounds (default 2)
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wait (float)
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random time between sounds (default 20, =-1 no random element)
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waitmin (float)
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Starting time (waitmin + random() x waitmin, =-1 no delay)
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impulse (float)
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channel on which to play sound (0-7) (0 automatic is default)
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speed (float)
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attenuation -1=no attenuation, 1=normal (default), 2=idle, 3=static, 4=quiet
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volume (float)
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volume of sound (default 1, capped at 1)
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ambient_custom_loop
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0.3 0.1 0.6
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-16 -16 -8
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16 16 8
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Title
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Color |
Size MIN |
Size MAX |
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Description |
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Creates a custom ambient (must be looped) sound which CANNOT
be switched on or off. This is designed for environmental sound
effects which are active all the time and never change.
Looped ambient sound effects
are treated differently by the Quake engine and will always play
regardless if the player is in the same portal or not.
Entity state system has no affect on this entity.
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Key Name (Type) |
Key Description
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noise (string)
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path to the sound to play (ambience/windgust1.wav)
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volume (float)
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volume of sound (default 1, capped at 1)
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ambient_comp_hum
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0.3 0.1 0.6
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-16 -16 -8
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16 16 8
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ambient_drip
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-
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-
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-
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ambient_drone
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-
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-
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-
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ambient_flouro_buzz
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-
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-
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-
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ambient_hum1
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-
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-
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-
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ambient_light_buzz
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-
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-
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-
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ambient_suck_wind
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-
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-
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-
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ambient_swamp1
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-
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-
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-
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ambient_swamp2
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-
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-
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-
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ambient_thunder
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-
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-
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-
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Description |
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This is a collection of the original ID ambient sounds. They are static
and cannot be changed once started in a map. They have different volumes
levels (hard coded) and are setup as looped. There are no extra parameters
for these entities.
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