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 ambient_custom_sound 0.5 0.1 0.8 -16 -16 -8 16 16 8
Title / Spawnflags Color Size MIN Size MAX
001  - 002 PLAYONCE 004  - 008  -
016  - 032  - 064 STARTOFF 128  -
Description
Creates a custom sound emitter which starts on by default and keeps playing based on parameters. This entity is suited for single shot ambient sounds (creaking wood or gusts of wind) which can be layered together with other emitters.

By using spawnflags (playonce + startoff) the emitter can be setup to trigger once and not repeat (useful for player spawns). The entity can be switched on, off, disabled or reset via the entity state system for exact control.

Key Name (Type) Key Description
targetname (string) Name of entity for triggering (use) functionality
noise (string) path to the sound to play (ambience/windgust1.wav)
noise1 (string) path to the STOP sound (ambience/switch_1.wav)
delay (float) minimum time between sounds (default 2)
wait (float) random time between sounds (default 20, =-1 no random element)
waitmin (float) Starting time (waitmin + random() x waitmin, =-1 no delay)
impulse (float) channel on which to play sound (0-7) (0 automatic is default)
speed (float) attenuation -1=no attenuation, 1=normal (default), 2=idle, 3=static, 4=quiet
volume (float) volume of sound (default 1, capped at 1)
 ambient_custom_loop 0.3 0.1 0.6 -16 -16 -8 16 16 8
Title Color Size MIN Size MAX
Description
Creates a custom ambient (must be looped) sound which CANNOT be switched on or off. This is designed for environmental sound effects which are active all the time and never change.

Looped ambient sound effects are treated differently by the Quake engine and will always play regardless if the player is in the same portal or not.

Entity state system has no affect on this entity.

Key Name (Type) Key Description
noise (string) path to the sound to play (ambience/windgust1.wav)
volume (float) volume of sound (default 1, capped at 1)
 ambient_comp_hum 0.3 0.1 0.6 -16 -16 -8 16 16 8
 ambient_drip - - -
 ambient_drone - - -
 ambient_flouro_buzz - - -
 ambient_hum1 - - -
 ambient_light_buzz - - -
 ambient_suck_wind - - -
 ambient_swamp1 - - -
 ambient_swamp2 - - -
 ambient_thunder - - -
Description
This is a collection of the original ID ambient sounds. They are static and cannot be changed once started in a map. They have different volumes levels (hard coded) and are setup as looped. There are no extra parameters for these entities.


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