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gravity (float)
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gravity of map (def=800)
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fog_density (float)
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Global fog density (Density - 0.05)
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fog_colour (vector)
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Global fog colour (RGB - '0.9 0.6 0.3')
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fog_dpextra (string)
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extra DP fog parameters, def='1 0 8192 1024 32'
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water_alpha (float)
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Water Alpha (def=set by config.cfg file)
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particlemax (float)
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Amount of ACTIVE particles per map (def=1024)
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no_item_offset (float)
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=1 All ammo/heal items use central point rotation
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no_item_rotate (float)
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=1 No random rotated for all items
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no_zaware (float)
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=1 Switch OFF zaware monster attacks
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no_liquiddmg (float)
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=1 Switch OFF liquid (slime/lava) monster damage
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knight_defskin (float)
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Default skin (0-3) type for new knight model
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upgrade_axe (float)
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Upgrade Axe -1=remove from, 1=add to inventory
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upgrade_ssg (float)
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Upgrade Super Shotgun -1=remove from, 1=add to inventory
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upgrade_lg (float)
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Upgrade Lightning Gun -1=remove from, 1=add to inventory
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give_weapons (float)
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Bit flag for which weapons to Give to the player
1=SG, 2=SSG, 4=NG, 8=SNG, 16=GL, 32=RL, 64=LG
Example: 127=Give All weapons, 1=SG + Axe, Original setup
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take_weapons (float)
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Bit flag for which weapons to Take from the player
1=SG, 2=SSG, 4=NG, 8=SNG, 16=GL, 32=RL, 64=LG
Cannot take Axe away, always start with a weapon
Example: 127=Remove ALL weapons, 126=SG + Axe
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max_health (float)
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Update player health if below this value
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reset_health (float)
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Reset player health to this value (1-100)
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currentammo (float)
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=1 reset inventory, =0 minimum values
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ammo_shells (float)
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Starting shell quanity (reset/minimum)
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ammo_nails (float)
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Starting nails quanity (reset/minimum)
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ammo_rockets (float)
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Starting rockets quanity (reset/minimum)
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ammo_cells (float)
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Starting cells quanity (reset/minimum)
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armortype (float)
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Starting Armour type 1=Green, 2=Yellow, 3=Red
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armorvalue (float)
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Starting Armour quantity (eg. 100,150,200)
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_range (float)
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Scales brightness range of all lights (useful for dirt)
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_dist (float)
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Scales the fade distance of all lights by a factor of n
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_anglescale (float)
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Scaling factor for how much influence the angle of incidence
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_gamma (float)
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Adjust brightness of final lightmap
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_sunlight (float)
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Brightness of SUN (eg 100)
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_sunlight_color (vector)
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Red/Green/Blue (0.78 0.86 1.00)
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_sunlight_mangle (vector)
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Angle of sunlight (eg 0 -90 0)
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_sun_mangle (float)
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Duplicate version of sunlight_mangle
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_sunlight_penumbra (float) |
Penumbra width, in degrees, of sunlight
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_sunlight2 (float) |
Second SUN (eg 100)
Ambient bounce light (multiple suns in a dome)
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_sunlight2_color (vector)
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Red/Green/Blue (0.78 0.86 1.00)
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_sunlight2_dirt (float)
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1 = enables dirt mapping on sun 2
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_dirt (float)
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1 = enables dirtmapping (ambient occlusion) on all lights
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_dirtmode (float)
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Choose between ordered (def=0) and randomized (1)
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_dirtscale (float)
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Scale factor used in dirt calculations, def=1
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_dirtgain (float)
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Exponent used in dirt calculation, def=1
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_dirtdepth (float)
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Maximum depth of occlusion checking, def=128
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_minlight_dirt (float)
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1 = enables dirtmapping (ambient occlusion) on minlight
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