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 Flipper 1.5 - Levels Part 1 of 3 File Size: 2.97Mb
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Level List
 Introduction

The game consists of 30 levels in one pack which are split into two sections of tutorials and freeform. There are 7 tutorial sections with 3 levels in each which are roughly rated as easy, medium and hard.

Each special tile is introduced gradually across 3 individual levels and hopefully will demonstrate some of the tricks found when using them.
Each level was designed to be completed between 30 seconds and a couple of minutes. This is a casual content game designed to be picked up and played when there is a spare moment in the day, which is why the levels are not overly complex. Level progression through the game is not locked in anyway and the game actually features a skip and go to function, so that any level can be accessed quickly.

The freeform levels (22-30) at the end of the level pack are in no particular order of difficulty and are simply fun puzzles based on tile colour shapes and themes.

All the levels within this game can be completed and often in several different ways. Next to each level title on this page is a link to a solution presented as a series of grid co-ordinates. The game shows the grid co-ordinate numbers in the top left hand corner when the mouse cursor is moved around. The grid co-ordinate 9,9 means to use the Switch special tile, which should be directly under the current game cursor.
Open Heart
 01 - Open Heart Solution

Tutorial 1, Level 1 is a gentle introduction to the game. Featuring only 2 colour tiles and a simple route so not to confuse anyone.

The level also teaches the circle method where you can clear area's by swirling around in a circle. The 2 orange, 2 red square area can be quickly cleared in a circle.

 02 - Christmas Pie Solution

Tutorial 1 Level 2 is easy so that the player starts to feel confident with the basic game mechanic's.

This level teaches the player to be careful of single red tiles as they can easily become dead ends if not taken care of. The route around the grid is linear because the progress is breadcrumb like.
Christmas Pie

Botany Bay
 03 - Botany Bay Solution

Tutorial 1 Level 3 is a large pile of tiles showing the player the different colours and how many times they turn.

This level also demonstrates the initial limitation of the game, that all the tiles are linked together in one long chain with very little possibility for complexity in layout. It was at this point the special tiles were created to give the game more depth.

 04 - Daddy Long Legs Solution

Tutorial 2 Level 1 introduces the first special tile called the Exploder. The grid is split into two sides that can be completed both ways, but one side is easier than the other. Are you a left or right person?

This level teaches that the Exploder can be used to reach other special tiles that are not immediately available.
Daddy Long Legs

The Great Divide
 05 - The Great Divide Solution

Tutorial 2 Level 2 is designed to teaches the player that the Exploder special tile can be used to reach other sections of the grid.

The best way to deal with Exploder's is to sweep around in a big circle once they have been used. It is very easy to leave behind red tiles which can become dead end's.

 06 - Lemon Squeezy! Solution

Tutorial 2 Level 3 is the first hard level in the game and during testing always caught out every player. The level may look easy and symmetrical but it is top heavy.

This level was designed early on to prove to myself that the game could make more than simple puzzles. It made me smile on countless occasions when I saw people test this for the first time.
Lemon Squeezy!

Slack Jaw Redhead
 07 - Slack Jaw Redhead Solution

Tutorial 3 Level 1 is a very gentle introduction to the second special tile called the Exploder Arc. The last arc can be tricky if rushed but otherwise a nice relaxing run to the end.

This level teaches that Exploder Arc's force the player in certain directions and not as forgiving as the basic Exploder which has many more route options.

 08 - Pyramid Selling Solution

Tutorial 3 Level 2 is a mixture of both Exploder types and shows how the grid can be changed to open up new area's.

A very simple linear route from top to bottom but designed to build up player confidence while working with multiple special tile types.
Pyramid Selling

Delayed Reaction
 09 - Delayed Reaction Solution

Tutorial 3 Level 3 is deceptive and was designed to slow the player down. Very early on in development players would rush around the grid using all the special tiles so that they only had to deal with colours.

As the title suggests one special tile has to be left to the end and the trick is finding a path around the grid that also can come back.

 10 - Defy Gravity Solution

Tutorial 4 Level 1 is short puzzle, but was really designed to show one very important feature of the Vacuum special tile, that it can be used to clean up tiles left behind.

The Vacuum special tile can be dangerous to use around red coloured tiles because it can trap the player easily with no route to escape.
Defy Gravity

Mememe
Design 
Architectural Concepts -
The Bridge Crane -
Florentine Library -
Shape and Form -
Single Player Maps -
Edge of Forever -
Freeport Docks -
Midnight Stalker -
Backsteingotik -
The Ivory Tower -
The Horde of Zendar -
Metal Monstrosity -
Castle Kaahoo -
One Thousand Cuts -
Fallen From Grace -
Single Player Mods -
In the Shadows -
Arcane Dimensions -
AD Only Maps -
Arcane Adamantine -
Arcane Monstrosity -
Firetop Mountain -
Forgotten Sepulcher -
Grendels' Blade -
Nyarlathoteps Castle -
Obsessive Bricks -
Ogre Fortress (e2m2) -
Slipgate Conundrum -
Tenacious Tentacle -
The City of Zendar -
Multi Player Maps -
Focal Point (QuakeLive) -
Pyramid of the Magician -
Mystic Gemini -
Si'Metrik -
Chiroptera -
Indie Games -
Flipper -
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