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 Focal Point Source Files   Back to Focal Point Page File Size: 2.05Mb
Focal Beam Cross Beam Rocket Ledge Editor topdown view

 Background Information
This zip file contains all of the original editor map files and most of the editor textures which were used in the production of the map "Focal Point" for Q3. The extra editor textures do not need to be distributed with the final map product. They are designed to make the production of the map easier to see / understand in the editor only.

Please note: The map files for Focal Point are supplied as is and probably with the odd mistake or two buried in them. They are certainly not to be treated as an example of mapping standard / guide or some anal exercise in how to map correctly. Please bear this in mind when looking at the map source files.


 Batch Files
I strongly recommend you do not compile the source maps in this zip file using the editor menu but instead use a 3rd party graphical front-end program or batch files. Please remember to change the paths in the batch files to match the location of where you are storing all of your Q3 files, otherwise they might not work.

All of these batch files below require a map name to be supplied as a parameter in order to work. Either create a windows shortcut with the map name built in or open a command line. (File/Run/Cmd) I assume if you know about batch files you also know about command lines, but if you are unsure, ask someone don't experiment.

All of the models used in Focal Point were setup as ASE files which originally were made from map files. This format allows for custom brushwork to be rotated / scaled easily in the editor and is perfect for maintaining texturing information.

Batch File - creating ASE files

@echo off
@set Q3_PATH="C:/Program Files/Quake III Arena/"
@set COMP_PATH="C:/Program Files/Quake III Arena/q3map2/q3map2.exe"
@set MAP_PATH="C:/Program Files/Quake III Arena/baseq3/maps/%1.map"
@set GEN_OPTIONS=-fs_basepath %Q3_PATH%

rem ASE stuff
rem -subdivision 3 (editor default for small stuff)
rem no subdivision for regular stuff

rem NONE, BASIC
%COMP_PATH% -bsp -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
rem NORMAL
rem %COMP_PATH% -meta -patchmeta -subdivisions 3 %GEN_OPTIONS% %MAP_PATH%
rem HIGH
rem %COMP_PATH% -meta -patchmeta -subdivisions 2 %GEN_OPTIONS% %MAP_PATH%
rem VERY HIGH
rem %COMP_PATH% -meta -patchmeta -subdivisions 1 %GEN_OPTIONS% %MAP_PATH%

%COMP_PATH% -convert ase %GEN_OPTIONS% %MAP_PATH%

Batch File - normal compiles

@echo off
@set Q3_PATH="C:/Program Files/Quake III Arena/"
@set COMP_PATH="C:/Program Files/Quake III Arena/q3map2/q3map2.exe"
@set MAP_PATH="C:/Program Files/Quake III Arena/baseq3/maps/%1.map"
@set BOT_PATH="C:/Program Files/Quake iii arena/q3map2/bspc.exe"
@set GEN_OPTIONS=-fs_basepath %Q3_PATH%

Rem Used for AAS file linkage, not used for normal/test compiles
%COMP_PATH% -fixaas %GEN_OPTIONS% %MAP_PATH%

%COMP_PATH% -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light -fast -samples 6 -bounce 4 -patchshadows -dirty 
  -dirtscale 2 -dirtdepth 16 -gamma 1.5 -compensate 1.75 
  %GEN_OPTIONS% %MAP_PATH%

Rem Used for AAS file linkage, not used for normal/test compiles
%BOT_PATH% -optimize -reach %MAP_PATH%


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